Philly Game Jam: Press Release!
http://www.tcnj.edu/~pa/news/2009/gamejam.htm
Go read the awesome!
http://www.tcnj.edu/~pa/news/2009/gamejam.htm
Go read the awesome!
It’s been forever since I posted last! My review of RoR is still in my mind, and I’ll have it posted soon… I hope.
But, for more current news, I went down to Philadelphia this past weekend and competed in the second annual Philly Game Jam! It started Friday at noon and went until Sunday at noon. Afterwards, there was an awards ceremony for the games. This year there were about 10 different teams, and I found out that last year there were 5 teams, one disbanded and left, and then another team had such varied perspectives on the game that they split into two teams! So, last year they had 4 or 5 games completed, and this year there were 10 games completed (we didn’t have that level of drama). It was a huge blast, and I totally want to do it again if at all possible.
Read on for the recap!
So, like I’ve said, I went to the Philly Game Expo this past weekend and competed in the 2009 Philly Game Jam. For those of you who’ve never heard of it (I hadn’t heard of it myself except that I went) a Game Jam has a few characteristics.
1. You have a certain amount of time during which to create your game. This one was 48 hours in particular.
2. You get a theme that your game must incorporate or follow. Ours was: “An age is called Dark, not because the light does not shine, but because people refuse to see.”
I don’t know if it is universal for Game Jams, but we were told to BYOE. Anything we wanted to use, we were allowed to bring, but any and all work we did must be completed on site. We were not allowed to use pre-compiled code, so if we had a Level Editor previously created for a separate game (we did,) it would not be considered legitimate, even though they couldn’t enforce that mentality (we didn’t use it, no worries.)
For more info on the whole conference, check http://gamexpo.us. For more info on the Game Jam itself, check http://www.phillygamejam.com/2009/
So, this is a long, detailed story of the event, if you don’t want to read it, I won’t be offended, I promise.